I don't have time, this morning, to write a particularly long post about why these matter to me, but I got reminded of one of them, and it seems like a useful thing to post.

My favorite poem is Curiosity by Alastair Reid, from which I get my personal motto:
Only the curious have -- if they live -- a tale worth telling at all.

A reminder to always seek out new and interesting things, and not be content to go through life with only what is necessary or useful.


Bad art is a distraction; great art changes people.

Would you believe that I made a writing shirt with... a misquote of this line, because of course I didn't double-check the wording before I started adding the puffy paint? (sigh)

The quote comes from To Boldly Flee, the fourth crossover movie from the Channel Awesome group; I assume that Doug Walker wrote the line, though he doesn't play the character who spoke it, so I'm not sure who to attribute it to. But it stuck with me.

There are those who hold that it's meaningless to say that this or that art is good or bad, better or worse; that it's all subjective and there are no objective qualities by which to measure art. I hold to the opposite, that while no piece of art is worthless, some pieces of art are worth more, and this quote finally gave me a data point by which to understand the distinction.

Books, shows, films, and games that stick with you and have you thinking about them for years after you've read/watched/played them -- the ones that have you return to them, or have you convince friends to experience them, the ones that give you better ways to describe key principles or inspire you to improve your life -- those are the ones worth emulating.

Throwaway popcorn movies, read-once-and-forget romance novels, random clones trying to cash in on the Flappy Bird craze? Not so much. The romances that you keep returning to, and the cult classics still being enjoyed decades later, and the franchises that started out as clones but found their own niche, those have something in them that's worth preserving and passing on.

(To be fair, it could be argued that under the "changes people" definition, those pieces so bad that they inspire a ton of artists to improve upon them might count. Does a bevy of Fix Fics imply that a piece was Great Art? I can't say. And while any piece of art, however base or seemingly pointless, might change a life, I'd venture that Great Art more properly refers to those pieces that have changed many lives, so that the change is more a quality of the art than a quality of the reader/viewer/player whose particular life experiences made the piece hold some deeper meaning for them.)


In an Extra Credits episode (How to Explore Sensitive Themes Tastefully), they discuss a particular role-playing game that approaches the Holocaust; the introduction to that game includes these two lines:
We must teach them through the tools with which they are comfortable...

...but there are few bards now.

That second line felt like a gut-punch the first time I heard it, and it can still bring me to tears. My whole life, I have self-identified as a writer, a storyteller, a bard, as I grew to understand more terms for the concept -- and, thinking on the great need for such story-bringers in these trying times, I am reminded of how vital that first quote is: that lessons may be rejected in one form, but make it through to the heart in another, and it is the story-bringer who is most able to bridge that gap.


The film version of the Cirque du Soleil play Alegria has this piece of wisdom at the end:
...When you step into the light to do the show, play your role with everything you've got. Invest every tear... every laugh... everything beautiful and ugly from your lives. Do your show and live your lives with... humanity. Because whatever you do, it changes someone's life forever.

All the details of our lives, the world-shaking and the seemingly insignificant, they add up to a reality that can be teased apart and amplified into our stories. Knowing one grief empowers us to write about many griefs. Knowing one fear empowers us to write about many fears. And, of course, knowing love or joy or awe empowers us to write about those as well.


Finally, this quote:
You have to be willing to make the bad stuff so that you can become a person who can make the good stuff.

This is from me. It is one of the things I said during my first rambly blog-like video on YouTube, wherein I discussed the barrier of "it has to be good before I can show it off," and how much that gets in the way of actually making things. The many creators that I have followed over the years tend to start out, nowadays, by making something bad and posting it, and then making something else that's bad and posting that, and over time getting better at their art or their writing or their voice work or their video editing, until they are notable and well worth recommending to others.

But the thing is, they would almost certainly never have gotten to that point without the early work. Because holding back and working on your stuff in private... well, it's not impossible to improve that way, but you don't get the feedback (and the psychological push) that seems to get public creators (fic writers, fan artists, Let's Play gamers, what have you) through the iteration cycles of improvement much, much faster than average. Just two years tends to make a tremendous difference in the art style of a webcomic artist.

So go forth, and do, and see what you come up with! You are more capable than you may think.
The past two years I've posted a July Prompt that amounted to this: Push outside your comfort zone and create something in a medium you're not much familiar with, or not much skilled at. This year's the same (it's just the first year I've been on Dreamwidth).

It's easier to stick with what you know, so writers tend to write, artists tend to draw, vidders tend to vid, singers tend to sing. But crossing over to an unfamiliar medium can be rewarding, and there's a lot of forms of artistic expression that work well with one-shot projects. (Go to Google Image Search and look up "Awesome Bento" for an example of what can be done with food art -- it's gorgeous.) And since many of us are stuck indoors right now, without our usual outlets, it might be more important than ever to think outside the box and figure out some sort of artistic project that you wouldn't normally think to even try.

In 2018, I posted my first AO3 fan art; in 2019, I posted bead art and started making Sims versions of the cast of Person of Interest. I've made an MCU-themed crossword puzzle and created my own fic form (which we'll be delving into during August).

This year, I got my nephews together for some filming, and we managed to capture five scenes from Harry Potter and the Marvel Cinematic Universe: two fully acted, three just sitting around reading scripts, and both activities quite fun. They've already expressed interest in more such events, and even in the possibility of some cosplay videos.

Which, by the by, is a big part of what got me so interested in promoting odd and unusual fannish creativity: cosplay videos by Lokihatesyou (re-contextualizing sound bites from the films), DemonsWithTea (Loki & Thor + clips from pop songs, it's delightfully cheesy and over-acted), and Becca Bear (two random teens (?) acting out the mountaintop scene from The Avengers) -- or, if you're not into the MCU, how about Welcome to Night Vale? (Here's a super-creepy video just splicing together clips from unrelated movies -- it manages to hit that Night Vale vibe masterfully.) ElfQuest, perhaps?

These things are so much fun to watch, and from the outtakes it appears that they're also a ton of fun to create, and I want to see more of them; hence, the prompt. Even just a short video can hint at such a wealth of possibilities that it sets my brain racing, and I hope to encourage people to think in terms of even just little things they could do, rather than getting scared off by the thought that such a project needs to be A Big Thing. It really doesn't. Two friends reading a script together is fine; one fan quoting a monologue into their camera is also fine. (...this is making me want to record myself giving the speech from Independence Day. Hmm.)

(Of note: It would be possible for friends who are not able to see each other in person to still collaborate on projects like this. Just takes some work figuring out what each participant is willing or able to do, and then putting it all together in some fashion. Public viewing optional, but much appreciated.)

So: Go forth, create, enjoy! If anyone happens to take this prompt as inspiration to do something they wouldn't normally do, or something they've been thinking about doing but hadn't yet gotten up the courage to give it a try, I'd love to hear about it!

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